Server configuration
Many of the console variables useful for dedicated server administration are documented in the Q2PRO
server manual - since Quake II RTX is derived from Q2PRO, these variables still apply. We have added
some more variables to control RTX specific features:
sv_flaregun
: controls whether players spawn with the flare gun and ammo for it. 0 means no flare
gun, 1 means spawn with the flare gun but no ammo, 2 means spawn with the flare gun and 5 grenades
(because the flare gun uses grenades).
sv_restrict_rtx
: if set to 1, makes the server available only to clients playing Quake II RTX; other
clients like the regular Quake II or Q2PRO will be rejected.
sv_savedir
: path to the directory within baseq2
where the server will save game state in
cooperative play mode. If multiple dedicated cooperative servers are started from the same installation
directory, they should use different directories to save game state.
The sv_flaregun
and sv_restrict_rtx
settings have been added mostly for compatibility reasons. Quake II
RTX uses the regular Quake II network protocol (version 36 from Q2PRO), but the flare gun is an
extension to the protocol. If both Q2RTX and other clients participate in a multiplayer game, and the
Q2RTX user fires a flare gun, other clients that see the flare will disconnect because they do not
understand what that means. So it is advised to either disable the flare gun on MP servers, or to make the
servers only available to Q2RTX players.
© 1997 id Software LLC, a ZeniMax Media company. QUAKE, id, id Software, id Tech and related logos are registered trademarks or trademarks of id Software LLC in the U.S.
and/or other countries. Bethesda, Bethesda Softworks, ZeniMax and related logos are registered trademarks or trademarks of ZeniMax Media Inc. in the U.S. and/or other
countries. All Rights Reserved.
This product is based on or incorporates materials from the sources listed below (third party IP). Such licenses and notices are provided for informational purposes only.
Quake II: Copyright (C) 1997-2001 Id Software, Inc. Licensed under the terms of the GPLv2.
Q2VKPT: Copyright © 2018 Christoph Schied. Licensed under the terms of the GPLv2.
Quake2MaX "A Modscape Production": Textures from Quake2Max used in Quake2XP. Copyright © 2019 D Scott Boyce @scobotech. All Rights Reserved. Subject to Creative
Commons license version 1.0. Roughness and specular channels were adjusted in texture maps to work with the Quake II RTX
engine.
Q2XP Mod Pack: Used with permission from Arthur Galaktionov.
Q2Pro: Copyright © 2003-2011 Andrey Nazarov. Licensed under the terms of the GPLv2.